Website powered by
Mia Scheinhaus
Mia Scheinhaus
Concept & Scenic Artist
Orlando, United States

Summary

I am a 2D and 3D Artist based in Florida. My work explores to integrate my technical knowledge and my artistic creativity. My experience varies from scenic painting, 3D modeling, to digital illustrations.

Skills

3D RiggingCharacter Modeling3D Modeling3D AnimationIllustration2D RigginguvmappingCompositingfile managementDigital Sculptingscenic paintingscenic art

Software proficiency

Blender
Blender
Maya
Maya
Nomad Sculpt
Nomad Sculpt
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
Procreate
Procreate
Harmony
Harmony
Figma
Figma
AutoCAD
AutoCAD

Productions

    • Movie
      Bot to Go
    • Year
      2025
    • Role
      Lead Rigging Artist
    • Company
      LOH Studios
    • Video Game
      Oasis Blitz
    • Year
      2024
    • Role
      Lead Rigging Artist
    • Company
      Team Blitz: USC Games

Experience

  • Concept & Scenic Artist/Apprentice at Lansirlart Studios LLC
    June 2025 - Present

    Walt Disney World: Magic Kingdom, Disney Springs, & EPCOT

    • Applied detailed, precision paintwork and helped assemble scenic props for numerous attractions, such as Tiana's Bayou Adventure, Market Place Carousel, Maui Topiary Tattoos, Disney Springs Water Tower, and Winter Characters

    MrBeast: Christmas Shop

    • Prepared and finished multiple props through precise masking, brushing, and rolling techniques

    Hale Centre Theatre: Hallmarked

    • Blended and matched custom paint colors to meet scenic design specifications

    • Created rock and wood faux finishes for multiple show sets, ensuring realistic texture and consistency

    • Applied paint using professional spray techniques for smooth, even finishes

    Other: Delivered illustrations and 3D modeling presentations for various clients for bidding purposes

  • Scenic Artist at Scenario
    Orlando, US
    June 2024 - April 2025

    • Bowser’s Challenge: Painted, textured, and restored props and scenic elements within queue and attraction spaces utilizing brushes, rags, and sponges.

    • Donkey Kong Country: Drafted, sketched, and painted a 9,000-square-foot mural, along with performing touch-ups on scenic elements throughout the environment using sprayers and brushes.

  • Lead Rigging Artist at LoH studios
    Remote
    May 2024 - November 2024

    • Led a team of 4 in creating mechanical and bipedal rigs in Maya

    • Collaborated with project leads in creating pipeline schedule to establish naming conventions and exporting norms from Maya to Unreal

    • Created manuals and techniques for the rigging team to follow to ensure rigging efficiency and clarity

    • Assisted with character modelers in ensuring correct topology to ensure smooth and efficient weight painting

  • Lead Rigging Artist at Team Blitz
    US
    January 2024 - April 2024

    • Created a full-body rig for the main character using Autodesk Maya

    • Provided technical support and troubleshoot character rigging-related issues

    • Assisted in character model topology

  • Letter Brush Artist at Kaman's Art Shoppes inside Universal Studios
    Orlando, US
    August 2022 - April 2024

    • Created name art for park guests inside Universal Orlando Resort

    • Utilized artistic tools such as felt brushes, Higgins ink, and paint to create artwork

    • Delivered high level of customer service and support to the theme park guests

  • Graphic Designer at Impressions Salon
    Davie, US
    August 2022 - August 2022

    • Effectively communicate with salon owners to translate design concept

    • Utilized Adobe Illustrator and Procreate

    • Practice time management to complete the task in one week